Getting help from a digital artist is the best chance I have at keeping the assets faithful to the source material.Įdit: Linux not required! I wrote a batch script. It's gonna be a long job, if anyone wants in let me know. I can probably handle corrections from the vector algorithm and maybe the odd gradient smoothing here and there, but without editing some stock graphics and stepping away from the source material, I may not be capable of doing this on my own. My digital art skills are rusty as hell and I could use a hand from someone who is good at tracing out pixelated graphics and upscaling them. I will replace the controller information screen with information about controller packs I plan to make and how to mix and match controllers it would be possible to have GC, 360 and Sony controllers with their own button prompts all at once in this game. Some textures will absolutely need to be redrawn, the cards do not convert well, fonts will need to be replaced, some ui elements may not vectorize well. Using lanczos 2048 upscales as placeholders for now. This seems overkill so far, 512 is probably the maximum needed for faces, but I'll worry about that later. Texture size increased from 128x128 to 1024x1024. I think some might need further editing but after doing a few manually I'm getting used to the values needed for best results for each image and so the pace will pick up when I can use the vectorising API with Linux in a terminal to batch process images with similar conversion requirements. So far only done 20-30 of the faces but they look clean, in 4K I was struggling to pick out conversion artifacts and the textures definitely lacked any aliasing. I've dumped the first chapter's textures from the Wii version and starting with the faces. Jobs are a major aspect to Dokapon Kingdom.I just got into Dokapon Kingdom and I love it but damn the texture filtering on the emulators is just awful. The salary and job level pay raise multiplier.How many Items and Field Magic can be held.Which Battle Skills can be learned when leveling up the job.They define how the Adventurer looks, grows, and plays. When starting a new game, only the Warrior, Magician, and Thief jobs can be picked. Other jobs can only be obtained during the game. The King, unable to collect taxes from his impoverished citizens, calls for heroes from across the land to come. One day, monsters begin appearing all over the realm, assaulting the towns and stealing all of the empire’s wealth. For example, it is impossible to begin a game as an Acrobat, which requires a Show Ticket, obtained in the Casino Cave. The Kingdom of Dokapon is a land of wealth and riches ruled by a gold-loving King and his daughter Princess Penny. Once the conditions for a job have been met, a message at the start of the player's next turn will state: "You can now become a(n). " The previous message does not include Darkling.Īdventurers can get new jobs at Dokapon Castle. Google 'Dokapon Kingdom Wii ROM.' You can find multiple good links in the first few page results. This does not apply for Darklings, as Darkling cannot be chosen at Dokapon Castle. Giving the King a Show Ticket, Lost Technology, or Hero License unlocks the ability to change into an Acrobat, Robo Knight, or Hero respectively. #Dokapon kingdom wii iso the pirate bay license When signing up for a new job, the job will start at level 1. Dokapon Kingdom is capable of using both GameCube controllers and Wii Remotes. The job is leveled up by winning in battles, either by defeating your opponent or your opponent giving up for every 7 battles won, the job level increases by 1, to the maximum of 6. Every time you level up, your pay is multiplied by a value determined by your class. #Dokapon kingdom wii iso the pirate bay licenseĪt level 2 and level 4, a new Battle Skill is unlocked, and can be switched to at once.
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