Although technically it is possible for battles such as that to happen. Note: These four images are from a stress test and are not 100% accurate of final gameplay. Punctuated by explosions, missile trails, and the swirling cloud of engine trails from which the mod gets its name. When it finally explodes it unleashes a shower of debris that looks simply fantastic. When a capital ship is about to go you'll know it, and hear it. Explosions in particular receive a facelift. All missile related effects have redone, as well as a good portion of the sound engine. Many special effects improvements have been made. It is not uncommon for the player and their fighter to be dogfighting alongside and against other AI fighters in the crossfire of two enormous capital ships duking it out, twisting and turning to get the best firing solution. Their combat tactics and weapons have been completely redone from the ground up to create amazing cinematic dogfights. They now fly around like any other ship and are a sight to behold. Capital ships have been added into the game as non playable ships. No more travelling long stretches with nothing happening. Many more ships buzz around minding their own business, and the universe is not the quiet place it was before. Right off the bat as soon as you undock from Manhattan, you see a world that is much more lively than before. And from Macross I get the beautiful ambience of the battle with the ambient explosions, flak, and last but not least, the micro-missile. From Ace Combat I take the excellent missile-based gameplay, as well as numerous Ace Combat inspired special effects improvements. From Freespace I take the general gun layout and the way the guns behave in general. Itano Circus is a fast paced amalgation of Freespace, Ace Combat, and Macross. This is why I'm also releasing my files unbinarized.NOTE: If you are crashing on startup, delete your autosave using FLMM, and then delete your restart.fl in your Singleplayer Save directory.ĭownload Link Here. Without studying them and borrowing pieces of his code, this would not have been possible. I thank him for releasing his mod with unbinarized files. This mod is heavily inspired by the Wander Panzer mod by gmwo. You can check out his super awesome A3 mod 'Lost Dragons' here: I want to thank HorribleGoat for helping me out with tips, tricks and pieces of code. More info about the Tomahawk can be read here: I have a VF-1 in the works, but also there the progress has stalled a bit due to personal matters and a struggle to find enough time to work on it. This is a part of Macross vehicles I'm interessted in making. "Get out" action multiplies after exiting the vehicle laser dissappears from view for other players than the one firing (from certain angles) walking sounds for clients in multiplayer weapon systems (laser guided, and heat seeking missiles) fire missiles from the actual point it's located (not as easy as it sounds) ability to fire the same weapon from multiple muzzles The config is a bit of a mess right now, but will be cleaned up later. Please PM me if you're interested in helping out. By releasing this I'm hoping someone might be able to help me with the issues it has. problems in multiplayer (network desync on walking animations)Īlot of work remains on this, but I dont want to spend alot of time working on it until the first two issues has been fixed (if they can be fixed). Problems I havent been able to fix thus far: This is an early-access release of the Tomahawk from the anime series The Super Dimension Fortress Macross.
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